Mac check logs for camera use 20173/12/2024 iOSĪccess the device log in XCode via the GDB console or the Organizer Console. See documenttion on Command line arguments for further details. Note that on Windows and Linux standalones, the location of the log file can be changed (or logging suppressed). On Windows, EXECNAME_Data is a folder next to the executable with your game. ~/.config/unit圓d/CompanyName/ProductName/Player.log %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\output_log.txt On Windows, the Editor log file is stored in the local application data folder \Unity\Editor\Editor.log, where is defined by CSIDL_LOCAL_APPDATA. On macOS, all the logs can be accessed uniformly through the standard Console.app utility. OSĬ:\Documents and Settings\username\Local Settings\Application Data_\Unity\Editor\Editor.logĬ:\Users\username\AppData\Local\Unity\Editor\Editor.log To view the Editor log, select Open Editor Log in Unity’s Console window. On Windows, the Editor logs are placed in folders which are not shown in the Windows Explorer by default. On macOS, the player and Editor logs can be accessed uniformly through the standard Console.app utility. Usually you need to see these files when you have experienced a problem, to find out exactly where the problem occurred. There might be times during development when you need to obtain information from the logs of the standalone player you’ve built, the target device, or the Editor.
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